SAVAGE CONCEPTS
Products & Objects
Research
The research for this project started with understanding industry 5.0 – what is seen as being the next industrial revolution. To do this, I first wanted to track back through the different industrial revolutions, to understand what was the driving forces between them, and how they have influenced and adapted people’s ways of working and making.
The cavemen were the first ‘makers’ creating tools to hunt and cook, as well as to make clothes and art. The ‘manufacture’ of these items has been speculated to have been created as needed or only in small numbers. These would have been highly cared for items as they would have been time consuming and difficult to make.
'Many of the inventions we have today are virtually unrecognizable as having their roots in prehistoric inventions, yet some are virtually unchanged. If one were to find a 10,000-year-old sewing needle, one would immediately recognize it as such'
Beyer, G. (2023) 6 incredible inventions from our prehistoric ancestors, TheCollector. Available at: https://www.thecollector.com/incredible-prehistoric-inventions/ (Accessed: 08 January 2024).
https://www.thecollector.com/incredible-prehistoric-inventions/


Industry 5.0



I found this interesting article on a website called MAster control, where they listed some of what they referred to as the Essential fact about industry 5.0
What is a machine?
‘A machine is a physical system using power to apply forces and control movement to perform an action'
Wikipedia
From the definitnn of what a machine is, I thought of Leonardo da vinci, as he is wdely recognised a the creator of machines that are without electricity and use series of mechanical principles to construct. Looking at Leonardo Da Vinci as inspiration for creating mad machines with simple systems and joins to the material, as a basis for how to construct and develop a machine. The principles behind some of the levers and pulleys, is useful to understand and be inspired.

How do we interact with machines?
With the research into industry 5.0 is it apparent that the way that we communicate with robots and automated services is going to be important, so I wanted to explore common inputs into machines.

How do we interact with each other?
I thought a comparison to the types of ways that we interact with each other, due to how complicated and layered communication can be.

Non-binary interactions
It occurred to me that with a lot of the combination practices we have as people are not standard yes or not options, but many variations, adaption's and degrees of responses.

Looking at non-binary inputs for interacting with machines should open up a wider range of results that could be gained through those interactions.
Yes or no are usually just able to confirm whether an action happens or not, but to be able to affect the action through a non-binary function, would in itself be a creative act.
Thinking back to the ideas surrounding industry 4.0, the robots tend to work on an If statement function, and therefore would be able to creative randomised function.
HOWEVER with AI bots becoming more an more advanced that it something that may be about to change
What is human centered design

My opinion
Designing for Humans with Humans at the center at the problem and as the focus of the fix. Within this project, I want the human aspect to be the area where humans are either excelling or are able to have impact that the robots cannot (currently) have. Within this it is important to look at what makes a human, as much as what makes a robot/machine.
How to integrate humans into the design/making process becomes the issue.

From dividing the values in the manufacturing process to being broadly what a machine or human excel at, I would look to see if I can utilise the areas that people are excelling at rather then to replace them in a system or process.
How to mass produce thrown ceramics?
Slip casting is the common was that ceramics items are made en masse – a produce that involves setting up a mould and then pouring liquid slip to then for a skin and pouring out the excess. This process is effective and cost effective, with a high level of repeatability and accuracy.
However, it has a completely different feeling and experience to the outcome of a thrown item and tends to attract different buyers to the market. Several high-profile makers in the field of throwing are Florian Gadsby and Keith Brimmer jones; not to forget a reality show based upon it heightening its popularity.
So, I wanted to research into the ways that mass production of thrown ceramics happens currently.


